![]() I like planning, and while I get that players in other shooters do carry out plans, I’ve always found the frantic shooting to be beyond me. Form a battleline, with cruisers escorting the battleships and looking for opportunities to chase off destroyers and chew into the armor of the battlewagons (as some lovingly refer to battleships). So, how do you keep yourself from rushing across the map, when you’re not a destroyer? Best thing to do is buddy up: A lot of players don’t coordinate with their teammates, so talk to yours, or if no one is answering, shadow a couple of vessels. And carriers must always find a place to hide, sending up waves of fighters and bombers to support their fleet (and sink the enemy). Cruisers are adapt at the scouting role, but they are support vessels think of them as the backup that hangs behind the destroyers, ready to help sink whatever ships they find as they sprint ahead on the hunt.īattleships must hang back - or they can feast on a hullful of torpedoes. Plowing straight into the fray when you’re not at the helm of a destroyer is the best way to get your ship sunk. In many ways, World of Warships is even better suited to those who don’t care for games that require twitch reflexes. Will Wright called World of Tanks “a first-person shooter an old person like myself can play” almost two years ago while onstage at our GamesBeat 2013 conference. You will still get jerks, but mostly, I found others were willing to answer questions and coordinate in chat. ![]() You even get some fun player names, like battleship player I saw with the handle “Igetkildalot.” (I can sympathize with him.)Īs I continued playing over the six weeks, the player base remained mostly helpful. Louis, burning in multiple places and with its main battery knocked out, slammed straight into an opponent’s unscathed destroyer - and sent both ships to the bottom. In a number of other bouts, players coordinated with me on placement and plans of attack.Īnd my favorite: I got a “BRUTAL!!!” when my poor St. But I keep thinking upon a few matches: In one, a veteran carrier player provided tips on how to play the ship to a neophyte. Others applaud good moves, type a “gg” as their ship sinks, and offer other bits of sportsmanlike chat.Įvery now and then, you’ll get a jerk who complains about their teammates “playing like idiots” or someone who picks a fight with a player from the other team in chat. As ships are powering up their engines, it’s common for someone to wish all players luck - and you’ll see others return the good wishes. Wargaming’s players (at least in my encounters) don’t come into chat and just start throwing around ethnic slurs and F-bombs. This results in ships that are true to their historical counterparts - you can see specific pieces of hardware on a deck or even rivets holding armor plates together. The designers go a step further, contacting naval departments, museums, and other sources to get the blueprints and as many other documents as possible to help it replicate the ships. ![]() It sends camera crews to document these museum ships, down to the the fittings you may not even see in the game. The work shows, especially when it comes to the replication of vessels that are still afloat, such as the Russian cruiser Aurora (which is just down the street from the publisher’s St. Wargaming prides itself on replicating the looks of its units as well as it can. And you’ll like World of Warships even more if you go premium and plunk out some cash for this free-to-play game. I also discovered just how annoying an objective-based game can be when you’re trying to learn how to play new ships on a regular basis. And I also learned even more about why players enjoy team-based shooters so much - yes, this is a shooter, even if you’re firing naval rifles instead of infantry guns. And if you’re clever (or just good), you can sink them first. But destroyers are not undefeatable, and as I learned better tactics for battleships and cruisers, I found ways to weave through their walls of torpedoes and send them to the bottom.
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